Evil Eye Awakening
Spell Normal

Evil Eye Awakening

  • Archetype:
  • Evil Eye

  • View:
  • 3698




Special Summon 1 "Evil Eye" monster from your hand or GY, or, if "Evil Eye of Selene" is in your Spell & Trap Zone, you can Special Summon 1 "Evil Eye" monster from your Deck instead. You can only activate 1 "Evil Eye Awakening" per turn.




 
 
AI Power Analysis
Starter / Combo enablerConfidence: MediumEvaluated Oct 9, 2026
50± 8/ 100
Power Score
Intrinsic 47
Deck 52

Evil Eye Awakening — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 47 · Deck: 52 · Meta: provisional
  • Primary role: Starter / Combo enabler

Why it scores here

Evil Eye Awakening is a once-per-turn spell that turns a hand or GY Evil Eye monster into one Special Summoned body, or a Deck monster when Evil Eye of Selene is in the Spell and Trap Zone. Its power is that it converts the archetype's own monsters into board presence at no card cost, and it is consistent: it sits in all 400 sampled decks at about one copy each. The high deck count earns accessibility and deckbuilding points only; it does not raise the score on its own. No combo boards were supplied, so combo conversion and starter reliability rest on card text and are marked as inference.

Axis scores

Axis Score Evidence
Accessibility 62 Live from hand or GY whenever an Evil Eye monster is there, and it appears in 400 of 400 sampled decks at 1.1 copies average (verified; the hand/GY condition is an inference from the text).
Combo & Conversion 45 Text gives one Special Summon per turn, which is a single extra body rather than a full board; no combo examples or power index exist to confirm more (inferred).
Resource Economy 45 Spending the spell and summoning one monster is roughly card-neutral, with a small refuel when the monster comes from the GY; there is no draw or search in the text (verified from text, net effect inferred).
Effect & Interaction 5 The card has no negation, removal or hand-trap effect of its own, so it offers no opponent interaction (verified from text).
Material Utility 5 As a spell it cannot be material itself; the monster it summons is the body that matters, and that is outside this card's evidence (verified from text).
Resilience & Flexibility 40 A single activation per turn with two access zones (hand/GY, plus Deck with Selene) gives some redundancy, but no evidence shows how it fares against spell negation (inferred).
Deck-Building Efficiency 72 Single-copy staple with no garnet or lock and a usage typical of 1 copy in the Evil Eye archetype, so it is cheap to run (observed, from decks and usage statistics).

Calculation

Weight profile: Starter / Combo enabler profile; no secondary role, so no 0.7/0.3 blend. Intrinsic ≈ 47, Deck ≈ 52, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Live from hand or GY as a Special Summon engine for Evil Eye monsters
  • Deck route when Evil Eye of Selene is in the Spell and Trap Zone adds a second access path
  • Present in all 400 sampled decks at about one copy each, so its role is consistent
  • Clear once-per-turn text with low timing risk

Weaknesses

  • Body-only: one monster per use, with no draw, search, negation or removal
  • Archetype-locked: it only summons Evil Eye monsters
  • Once-per-turn limit blocks repeat use
  • No combo boards supplied, so its real conversion value cannot be measured here

Counters / choke points

  • Spell-activation negation in general (not measured for this card specifically)
  • Ash Blossom & Joyous Spring co-occurs in 87.8% of the sampled decks, so it is a likely interaction in these lists, but no interaction is evidenced here

Best use

One-copy Special Summon starter for Evil Eye monsters, with a Deck route when Evil Eye of Selene is set. Decks: Evil Eye (archetype 595), Evil Eye (archetype 359), Evil Eye (archetype 35). Suggested copies: 1.

Evidence & gaps

  • Verified: Text: Special Summon 1 Evil Eye monster from hand or GY, or from Deck if Evil Eye of Selene is in the Spell and Trap Zone; once per turn; Decks: present in 400 of 400 sampled decks, 1.1 copies average, 1 copy in 364 decks; Usage statistics: 100% inclusion in archetype 595, typical 1 copy
  • Observed: Top partners co-occur at 100% (Serziel, Evil Eye of Selene, Evil Eye of Gorgoneio, Evil Eye Domain - Pareidolia); Gameplay type 7 holds 73.2% of decks
  • Inferred: Race 'Normal' indicates a Normal Spell (no subtype given in evidence); Hand or GY monster availability is the practical gate on accessibility; Body count is one monster per use, so combo conversion is capped near one extra body
  • Data gaps: no combos supplied: combo conversion, starter reliability and power index are text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) Decks list Fiendsmith and D/D/D archetypes as homes; not analysed for their role











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